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BlueForest Networks

The Ultimate Guide to Video Game Writing and Design
Publisher: Lone Eagle - January 08, 2008 ISBN-10: 158065066X, ISBN-13: 9781580650663
Author: Flint Dille
John Zuur Platten
272 pages
The Ultimate Guide to Video Game Writing and Design - book reviews: 28
Aspiring game writers and designers must have this complete bible
There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, theres complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
The Best Book Out There on the Subject!
I'm not on Skip's payroll, but I can verify this book is the best I've ever read on Game Writing and Design (and I've read a lot, and taught Game Writing and Design a lot, and written a million-seller game)
If anyone here is keen to take a crack at either adapting your film project to a game, or writing an original IP game, I would seriously read this book first.
Also, examples are so important, and The Game Concept at the back of the book struck me as the greatest Survival Horror game concept I've ever seen, too. Scared the be-whillikers outta me just reading it, and as a horror writer, I don't scare easy...
I was also fortunate in working with John and Flint on the "Space Chimps" game, when I was the Senior Game Designer at RedTribe, when we did that... (and I'm not even on THEIR payroll, either, but John and Flint have been doing what they do for so long, they're experts)
I worked with Ernest W Adams too, ([...]) and he was sensational too, (so are his books on Games) but, whenever I give talks on Game Writing, Skip's (and John and Flint's) book is the one I hold up first.
For sheer coolism, it can't be beat.
When a book is this good you can't help gushing about it. And it's that good.
Joe Velikovsky (no relation)
Game Designer & Writer
[...]
Joseph Velikovsky
09 May, 2010
From an aspiring game writer.
Here are my reasons for the stars and why this book is important for anyone looking to try game writing.
1-This book is easy to read and the concepts easy to understand and get you quickly writng or writing again.
2-It also helps you with whatever problems that you have with your writing or improve upon it.
3-Gives you some insight (though from a personal and professional standpoint) as to what is expected from you as a writer.
4-Gives you excercises to help get you in the frame of mind that gets you writing.
5-Gives you a layout format to help you when you are writing.
Notice that I said write alot. These guys wrote this book for the people looking to write and help design games. If you are a designer and then read this book may feel a little cheated cause they really didn't go in too much detail in what or how that process is done. Yes writing does play a big part just as the programmers and coding that goes into a game. When you have to re-write something that could mean meeting your goals or just putting something out that totally misses the mark completely or even your job. They do go into how the design and writing the game go hand and hand but once again that process or how a designer gets it done is not there. IT is to give the aspiring writers something tangible to read and gives you more then what you thought that went into game writing. Once again I'm writing my own game and this book helped in so many different ways that I'm in the process of revising my game and how it is written and how it will look and feel and play. The thing that I found that this book really drove home the point is that if you are writing a game or any media medium that everything will fall in your lap and if you don't know how to weather the storm you can and almost will be lost. I mentioned in one of the reasons is that they drew on their personal and professional trips through the gaming business and gives you some tips on how to conduct business as a writer in the business. This book is for anyone looking to get into game writng or any writing medium today.
Charles Holman II
15 October, 2009
READ this book if you're going to be a video game designer!!!
This is my teen daughter's review:
I've read most of this book, but even without finishing it, I've liked it a lot. The action items are really valuable to extending your creativity and skill for video game writing and design. So far, this book isn't about the artwork so much as it is about the character, game, and story structure. At first I picked up, thinking it would be boring and/or way over my head, but this book really shows you the ins and outs of video game writing/design, in a way that is both realistic and quite interesting. If you do the action items throughout the book, like I'm doing, you'll find your video game thoughts will become ideas, and your ideas will grow more substantial as you find inspiration. Also, the authors give you some scenarios and examples about working in a video gaming job, what problems may arise and how to overcome and work around them, how to cooperate with your team members, etc. This book is really enjoyable to read too, and is even humorous. These guys really know what they're talking about, and they're wonderful authors now too! This book is important to read, practically a MUST if you are interested in becoming a video game designer/writer. Thank you to the authors for writing this helpful and amazing book!
awog
11 June, 2009
GREAT INTRODUCTION
The book is an excellent introduction for those looking to start working in the game development field; it's also a valuable resource for those who already are. Although it is not a programming book that teaches how to write code to build a game it gives you the foundations about what to take into account to develop this kind of applications and be successful.
Jorge A. Maldonado Barrera
04 June, 2009
For the aspiring game designer this is gold!
I'm taking a course for writing in multimedia in college, and my project I'm working on is designing a video game. While the required reading was very helpful, I got this book to supplement the material. I am very satisfied with my choice. The book is chalk full of information, easy to follow, tons of useful projects for you to work through to make your game the best it can be. The only things I wish this book had that could have been more complete, were actual examples of flow charts, and more in depth examples of the different types of story branching such as a parallel path. Also there are some typos in the text in several places, which normally would not bother me, but the actual book is pretty short, and you would expect them to have caught them. Overall, this book gets 5 stars from me because the authors have given you some amazing tips, and the book is fun to read!
M. Burkhead
22 March, 2009